1 #ifndef BASE_JOINT_STATE_HPP 2 #define BASE_JOINT_STATE_HPP 4 #include <base/Float.hpp> 153 void setField(
int mode,
double value);
bool isAcceleration() const
Definition: JointState.cpp:85
Definition: JointState.hpp:22
bool hasAcceleration() const
Definition: JointState.cpp:60
float speed
Definition: JointState.hpp:47
float effort
Definition: JointState.hpp:51
double position
Definition: JointState.hpp:37
void setField(int mode, double value)
Definition: JointState.cpp:103
bool isRaw() const
Definition: JointState.cpp:80
static JointState Acceleration(float value)
Definition: JointState.cpp:33
Definition: JointState.hpp:22
static JointState Effort(float value)
Definition: JointState.cpp:19
static JointState Position(double value)
Definition: JointState.cpp:5
bool hasEffort() const
Definition: JointState.cpp:50
T unset()
Definition: Float.hpp:10
Definition: JointState.hpp:22
bool hasRaw() const
Definition: JointState.cpp:55
bool isEffort() const
Definition: JointState.cpp:75
Definition: JointState.hpp:22
bool isSpeed() const
Definition: JointState.cpp:70
Definition: LinearAngular6DCommand.hpp:8
float raw
Definition: JointState.hpp:56
Definition: JointState.hpp:22
Definition: JointState.hpp:19
double getField(int mode) const
Definition: JointState.cpp:90
JointState()
Definition: JointState.hpp:62
MODE
Definition: JointState.hpp:21
Definition: JointState.hpp:22
MODE getMode() const
Definition: JointState.cpp:126
float acceleration
Definition: JointState.hpp:60
bool isPosition() const
Definition: JointState.cpp:65
bool hasPosition() const
Definition: JointState.cpp:40
static JointState Raw(float value)
Definition: JointState.cpp:26
static JointState Speed(float value)
Definition: JointState.cpp:12
bool hasSpeed() const
Definition: JointState.cpp:45