base
RigidBodyAcceleration.hpp
Go to the documentation of this file.
1 #ifndef __BASE_SAMPLES_RIGID_BODY_ACCELERATION_HH
2 #define __BASE_SAMPLES_RIGID_BODY_ACCELERATION_HH
3 
4 #include <base/Eigen.hpp>
5 #include <base/Time.hpp>
6 
7 namespace base { namespace samples {
24  {
26 
28 
34 
40 
41  void invalidate();
42 
43  };
44 }}
45 
46 #endif
47 
base::Vector3d acceleration
Definition: RigidBodyAcceleration.hpp:30
base::Vector3d angular_acceleration
Definition: RigidBodyAcceleration.hpp:36
Definition: Time.hpp:11
base::Matrix3d cov_acceleration
Definition: RigidBodyAcceleration.hpp:33
Definition: RigidBodyAcceleration.hpp:23
base::Time time
Definition: RigidBodyAcceleration.hpp:27
RigidBodyAcceleration()
Definition: RigidBodyAcceleration.cpp:5
Definition: LinearAngular6DCommand.hpp:8
void invalidate()
Definition: RigidBodyAcceleration.cpp:10
Eigen::Matrix< double, 3, 1, Eigen::DontAlign > Vector3d
Definition: Eigen.hpp:20
Eigen::Matrix< double, 3, 3, Eigen::DontAlign > Matrix3d
Definition: Eigen.hpp:27
base::Matrix3d cov_angular_acceleration
Definition: RigidBodyAcceleration.hpp:39