base
base::Angle Member List

This is the complete list of members for base::Angle, including all inherited members.

Angle()base::Angleinline
Angle(double _rad)base::Angleinlineexplicitprotected
canonize()base::Angleinlineprotected
deg2Rad(double deg)base::Angleinlinestatic
flip()base::Angleinline
flipped() constbase::Angleinline
fromDeg(double deg)base::Angleinlinestatic
fromRad(double rad)base::Angleinlinestatic
getDeg() constbase::Angleinline
getRad() constbase::Angleinline
isApprox(Angle other, double prec=1e-5) constbase::Angleinline
Max()base::Angleinlinestatic
Min()base::Angleinlinestatic
normalizeRad(double rad)base::Angleinlinestatic
operator*(const Angle &other) constbase::Angleinline
operator*(const double &val) constbase::Angleinline
operator+(const Angle &other) constbase::Angleinline
operator+=(const Angle &other)base::Angleinline
operator-(const Angle &other) constbase::Angleinline
operator-=(const Angle &other)base::Angleinline
operator<(const Angle &other) constbase::Angleinline
operator<=(const Angle &other) constbase::Angleinline
operator=(const Angle &other)base::Angleinline
operator==(const Angle &other) constbase::Angleinline
operator>(const Angle &other) constbase::Angleinline
operator>=(const Angle &other) constbase::Angleinline
radbase::Angle
rad2Deg(double rad)base::Angleinlinestatic
unknown()base::Angleinlinestatic
vectorToVector(const base::Vector3d &a, const base::Vector3d &b)base::Anglestatic
vectorToVector(const base::Vector3d &a, const base::Vector3d &b, const base::Vector3d &positive)base::Anglestatic