1 #ifndef __BASE_SAMPLES_BODY_STATE_HH 2 #define __BASE_SAMPLES_BODY_STATE_HH 4 #include <base/Time.hpp> 5 #include <base/Float.hpp> 6 #include <base/TransformWithCovariance.hpp> 7 #include <base/TwistWithCovariance.hpp> 8 #include <base/samples/RigidBodyState.hpp> 10 namespace base {
namespace samples {
37 pose(pose), velocity(velocity) {};
const base::Vector3d & angular_velocity() const
Definition: BodyState.cpp:64
double getRoll() const
Definition: BodyState.cpp:34
void invalidatePose()
Definition: BodyState.cpp:183
bool hasValidPose() const
Definition: BodyState.cpp:173
const base::Matrix3d cov_angular_velocity() const
Definition: BodyState.cpp:129
void invalidateVelocityCovariance()
Definition: BodyState.cpp:208
BodyState composition(const BodyState &bs) const
Definition: BodyState.cpp:245
BodyState operator*(const BodyState &bs) const
Definition: BodyState.cpp:250
const base::Matrix6d & cov_velocity() const
Definition: BodyState.cpp:109
void initSane()
Definition: BodyState.cpp:152
void invalidatePoseCovariance()
Definition: BodyState.cpp:188
void invalidateValues(bool pose=true, bool velocity=true)
Definition: BodyState.cpp:213
base::TwistWithCovariance velocity
Definition: BodyState.hpp:49
Eigen::Transform< double, 3, Eigen::Affine, Eigen::DontAlign > Affine3d
Definition: Eigen.hpp:35
base::TransformWithCovariance pose
Definition: BodyState.hpp:43
Definition: TwistWithCovariance.hpp:9
bool hasValidVelocityCovariance() const
Definition: BodyState.cpp:198
base::Time time
Definition: BodyState.hpp:37
void invalidateVelocity()
Definition: BodyState.cpp:203
base::Vector3d Position
Definition: Pose.hpp:10
const base::Vector3d & linear_velocity() const
Definition: BodyState.cpp:59
const base::Matrix3d cov_orientation() const
Definition: BodyState.cpp:89
double getPitch() const
Definition: BodyState.cpp:29
Eigen::Quaternion< double, Eigen::DontAlign > Quaterniond
Definition: Eigen.hpp:33
friend std::ostream & operator<<(std::ostream &out, const TransformWithCovariance &trans)
Definition: TransformWithCovariance.cpp:268
const base::Position & position() const
Definition: BodyState.cpp:39
BodyState(bool doInvalidation=true)
Definition: BodyState.cpp:8
void initUnknown()
Definition: BodyState.cpp:165
const base::Matrix3d cov_linear_velocity() const
Definition: BodyState.cpp:119
void setPose(const base::Affine3d &pose)
Definition: BodyState.cpp:14
const base::Quaterniond & orientation() const
Definition: BodyState.cpp:49
Definition: LinearAngular6DCommand.hpp:8
double getYaw() const
Definition: BodyState.cpp:24
bool hasValidPoseCovariance() const
Definition: BodyState.cpp:178
Eigen::Matrix< double, 3, 1, Eigen::DontAlign > Vector3d
Definition: Eigen.hpp:20
Definition: RigidBodyState.hpp:31
Eigen::Matrix< double, 6, 6, Eigen::DontAlign > Matrix6d
Definition: Eigen.hpp:29
const base::Matrix6d & cov_pose() const
Definition: BodyState.cpp:79
void invalidate()
Definition: BodyState.cpp:157
const base::Matrix3d cov_position() const
Definition: BodyState.cpp:99
Eigen::Matrix< double, 3, 3, Eigen::DontAlign > Matrix3d
Definition: Eigen.hpp:27
static BodyState Invalid()
Definition: BodyState.cpp:146
BodyState & operator=(const base::samples::RigidBodyState &rbs)
Definition: BodyState.cpp:225
BodyState(const base::TransformWithCovariance &pose, const base::TwistWithCovariance &velocity)
Definition: BodyState.hpp:36
static BodyState Unknown()
Definition: BodyState.cpp:139
bool hasValidVelocity() const
Definition: BodyState.cpp:193
const base::Affine3d getPose() const
Definition: BodyState.cpp:19
void invalidateCovariances(bool pose=true, bool velocity=true)
Definition: BodyState.cpp:219
Definition: BodyState.hpp:31