1 #ifndef BASE_COMMANDS_LINEAR_ANGULAR_6D_COMMAND_HPP_ 2 #define BASE_COMMANDS_LINEAR_ANGULAR_6D_COMMAND_HPP_ 4 #include <base/Time.hpp> 5 #include <base/Eigen.hpp> 6 #include <base/Float.hpp> 23 for(
int i = 0; i < 3; i++){
24 linear(i) = base::unset<double>();
25 angular(i) = base::unset<double>();
double y() const
Definition: LinearAngular6DCommand.hpp:37
LinearAngular6DCommand()
Definition: LinearAngular6DCommand.hpp:22
Definition: LinearAngular6DCommand.hpp:13
base::Vector3d linear
Definition: LinearAngular6DCommand.hpp:18
double & pitch()
Definition: LinearAngular6DCommand.hpp:33
double pitch() const
Definition: LinearAngular6DCommand.hpp:40
base::Vector3d angular
Definition: LinearAngular6DCommand.hpp:20
double & y()
Definition: LinearAngular6DCommand.hpp:30
double yaw() const
Definition: LinearAngular6DCommand.hpp:41
double & z()
Definition: LinearAngular6DCommand.hpp:31
double & roll()
Definition: LinearAngular6DCommand.hpp:32
Definition: LinearAngular6DCommand.hpp:8
double x() const
Definition: LinearAngular6DCommand.hpp:36
double & yaw()
Definition: LinearAngular6DCommand.hpp:34
Eigen::Matrix< double, 3, 1, Eigen::DontAlign > Vector3d
Definition: Eigen.hpp:20
double roll() const
Definition: LinearAngular6DCommand.hpp:39
double & x()
Definition: LinearAngular6DCommand.hpp:29
double z() const
Definition: LinearAngular6DCommand.hpp:38
base::Time time
Definition: LinearAngular6DCommand.hpp:16